Review

  1. Introduction
  2. About GTX 650Ti
  3. Packaging and Specification
  4. Closer Look
  5. Test Bench and Testing Methodology
  6. Futuremark Benchmark
  7. Cinebench Benchmarks
  8. Unigine’s Heaven DX 11 Benchmark
  9. Temperature Testing
  10. Battlefield 3 (Chapter: Operation Swordfish)
  11. Dirt 3 DX11 Benchmark
  12. Passion Leads Army (Unreal 3 Engine) Benchmark
  13. Residential Evil 5 DX10 Benchmark
  14. Sniper Elite V2 DX11 Benchmark
  15. Conclusion

It gives me great pleasure to say that I get hardware support from the manufacturers to review not only their own products, but others on behalf of the readers. Its some companies such as Asus, Gigabyte, Kingston, Western Digital and Coolermaster who give me hardware support by updating my test rig no strings attached and that helps me to help you! Thumbs up to these guys!

I would like to thank

  • Gigabyte India for providing Gigabyte 890GPA UD3H Rev 1.0 motherboard
  • Asus India for providing Asus 990FX Sabertooth motherboard
  • Kingston Taiwan for providing hardware support with memory kits and SSD drive.
  • WD India for providing WD 300GB HLFS Velociraptor Hard Drive.
  • Coolermaster India for providing Coolermaster GX450 RS-450-ACAA-D3 Power Supply
Test Setup for: Asus GTX 650Ti DirectCU II TOP1GB GDDR5
Motherboard+ Processor Gigabyte 890GPAUD3H Rev 1.0+ AMD 965BE
Memory Kingston KHX1600C9D3P1K28G HyperX Genesis 8GB 1600MHz DDRIII
Primary OS drive WD 3000HLFS Velociraptor 300GB
Power Supply Corsair TX750
Chassis Open Test Bench
LCD Panel Dell E228WFP 22 Inch 16:10 (1680x 1050 Max. Resolution)
Operating System Windows 7 64 bit Home Premium SP1
GPU Driver Used  

Testing Methodology and Preset

Every Benchmark (Except Battlefield 3) have been done by running the tests 3 times. Scores that are posted are of 3rd run. Freshly Installed OS+ GPU Driver provided by Asus.  Physx is disabled.

FutureMark Benchmarks

3DMark 11 Performance Preset: Tested with standard setting preset by FutureMark with 1280x 720 Resolution+ Moderate Load

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3DMark Vantage GPU benchmark:

  Performance Preset High Preset
Screen Resolution: 1280×1024 1680×1050
Multisample Count: 1 2
Multisample Quality: 0 1
Texture Filtering: Trilinear Anisotropic
Max Anisotropy: N/A 8
Texture Quality: Performance High
Shadow Shader Quality: Performance High
Shadow Resolution Quality: Performance High
POM Shader Quality: Performance High
Volumetric Rendering Quality: Performance High
Post-Processing Scale: 1:2 1:2

Cinebench Benchmarks

Cinebench 10- OpenGL Score

Cinebench 11.5- OpenGL Score


Unigine Heaven DX11 Benchmark

Preset1- Tessellation: Disabled; Shaders: Low; Anisotropy: Off; AA: Off; Resolution: 1680x 1050

Preset 2- Tessellation: Extreme; Shaders: High; Anisotropy: 16x; AA: 8x; Resolution: 1680x 1050


Temperature Testing

Temperature Testing is done after all the benchmarks are completed using the software provided by the manufacturer (GPU Tweak in Asus’ case). Load Testing is done using 3DMark Vantage. The card is left idle for about 15 minutes with 100% fanspeed and then left 15 minutes in auto fanspeed between the tests.


Battlefield 3 (Chapter: Operation Swordfish)

Preset 1- 1600 x 900 Resolution/ Preset: Ultra

Preset 2- 1680 x 1050 Resolution/Preset: Ultra

Preset 3- 1680 x 1050 Resolution/Preset: High

Preset 4- 1680 x 1050 Resolution/Preset: Medium


Dirt 3 DX11 Benchmark

Benchmarks done with Low, Medium, High and Ultra in-game presets using 1680 x 1050


Passion Leads Army (Unreal 3 Engine) Benchmarks

DX9 Low Performance Preset

DX9 Medium Performance Preset

DX11 High Performance Preset


Residential Evil 5 Benchmark

Preset 1- Resolution: 1680x 1050; AA: 2x; Motion Blur: On; Shadow DETAIL: High ; Texture Detail: High ; Overall Quality: High

Preset 2- Resolution: 1680x 1050; AA: c16x; Motion Blur: On; Shadow DETAIL: High ; Texture Detail: High ; Overall Quality: High


Sniper Elite V2 DX11 Benchmark

Preset 1- Texture Detail: Low; Shadow Detail: Low; AA: Low; Draw Distance: Low Anisotropic Filtering= off ; Motion Blur: On; Shader: On ; Advance Shadows= off; SuperSampling= 0
Preset 2- Texture Detail: high; Shadow Detail: high; AA: med; Draw Distance: high Anisotropic Filtering= off ; Motion Blur: On; Shader: On ; Advance Shadows= high; SuperSampling= 2.25x
Preset 3- Texture Detail: ultra; Shadow Detail: ultra; AA: med; Draw Distance: ultra Anisotropic Filtering= 16 ; Motion Blur: On; Shader: On ; Advance Shadows= high; SuperSampling= 4x

Note: Since I am starting off with graphic card benchmarks slowly and due to limited resources, I am comparing it with HD7850 Direct CUII 2GB GDDR5. Not a right card for equal comparison, but it will give you an idea where it stands.

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