Review
- Introduction
- About GTX 650Ti
- Packaging and Specification
- Closer Look
- Test Bench and Testing Methodology
- Futuremark Benchmark
- Cinebench Benchmarks
- Unigine’s Heaven DX 11 Benchmark
- Temperature Testing
- Battlefield 3 (Chapter: Operation Swordfish)
- Dirt 3 DX11 Benchmark
- Passion Leads Army (Unreal 3 Engine) Benchmark
- Residential Evil 5 DX10 Benchmark
- Sniper Elite V2 DX11 Benchmark
- Conclusion
It gives me great pleasure to say that I get hardware support from the manufacturers to review not only their own products, but others on behalf of the readers. Its some companies such as Asus, Gigabyte, Kingston, Western Digital and Coolermaster who give me hardware support by updating my test rig no strings attached and that helps me to help you! Thumbs up to these guys!
I would like to thank
- Gigabyte India for providing Gigabyte 890GPA UD3H Rev 1.0 motherboard
- Asus India for providing Asus 990FX Sabertooth motherboard
- Kingston Taiwan for providing hardware support with memory kits and SSD drive.
- WD India for providing WD 300GB HLFS Velociraptor Hard Drive.
- Coolermaster India for providing Coolermaster GX450 RS-450-ACAA-D3 Power Supply
| Test Setup for: | Asus GTX 650Ti DirectCU II TOP1GB GDDR5 |
| Motherboard+ Processor | Gigabyte 890GPAUD3H Rev 1.0+ AMD 965BE |
| Memory | Kingston KHX1600C9D3P1K28G HyperX Genesis 8GB 1600MHz DDRIII |
| Primary OS drive | WD 3000HLFS Velociraptor 300GB |
| Power Supply | Corsair TX750 |
| Chassis | Open Test Bench |
| LCD Panel | Dell E228WFP 22 Inch 16:10 (1680x 1050 Max. Resolution) |
| Operating System | Windows 7 64 bit Home Premium SP1 |
| GPU Driver Used |
Testing Methodology and Preset
Every Benchmark (Except Battlefield 3) have been done by running the tests 3 times. Scores that are posted are of 3rd run. Freshly Installed OS+ GPU Driver provided by Asus. Physx is disabled.
FutureMark Benchmarks
3DMark 11 Performance Preset: Tested with standard setting preset by FutureMark with 1280x 720 Resolution+ Moderate Load
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3DMark Vantage GPU benchmark:
| Performance Preset | High Preset | |
| Screen Resolution: | 1280×1024 | 1680×1050 |
| Multisample Count: | 1 | 2 |
| Multisample Quality: | 0 | 1 |
| Texture Filtering: | Trilinear | Anisotropic |
| Max Anisotropy: | N/A | 8 |
| Texture Quality: | Performance | High |
| Shadow Shader Quality: | Performance | High |
| Shadow Resolution Quality: | Performance | High |
| POM Shader Quality: | Performance | High |
| Volumetric Rendering Quality: | Performance | High |
| Post-Processing Scale: | 1:2 | 1:2 |
Cinebench Benchmarks
Cinebench 10- OpenGL Score
Cinebench 11.5- OpenGL Score
Unigine Heaven DX11 Benchmark
Preset1- Tessellation: Disabled; Shaders: Low; Anisotropy: Off; AA: Off; Resolution: 1680x 1050
Preset 2- Tessellation: Extreme; Shaders: High; Anisotropy: 16x; AA: 8x; Resolution: 1680x 1050
Temperature Testing
Temperature Testing is done after all the benchmarks are completed using the software provided by the manufacturer (GPU Tweak in Asus’ case). Load Testing is done using 3DMark Vantage. The card is left idle for about 15 minutes with 100% fanspeed and then left 15 minutes in auto fanspeed between the tests.
Battlefield 3 (Chapter: Operation Swordfish)
Preset 1- 1600 x 900 Resolution/ Preset: Ultra
Preset 2- 1680 x 1050 Resolution/Preset: Ultra
Preset 3- 1680 x 1050 Resolution/Preset: High
Preset 4- 1680 x 1050 Resolution/Preset: Medium
Dirt 3 DX11 Benchmark
Benchmarks done with Low, Medium, High and Ultra in-game presets using 1680 x 1050
Passion Leads Army (Unreal 3 Engine) Benchmarks
DX9 Low Performance Preset
DX9 Medium Performance Preset
DX11 High Performance Preset
Residential Evil 5 Benchmark
Preset 1- Resolution: 1680x 1050; AA: 2x; Motion Blur: On; Shadow DETAIL: High ; Texture Detail: High ; Overall Quality: High
Preset 2- Resolution: 1680x 1050; AA: c16x; Motion Blur: On; Shadow DETAIL: High ; Texture Detail: High ; Overall Quality: High
Sniper Elite V2 DX11 Benchmark
Preset 1- Texture Detail: Low; Shadow Detail: Low; AA: Low; Draw Distance: Low Anisotropic Filtering= off ; Motion Blur: On; Shader: On ; Advance Shadows= off; SuperSampling= 0
Preset 2- Texture Detail: high; Shadow Detail: high; AA: med; Draw Distance: high Anisotropic Filtering= off ; Motion Blur: On; Shader: On ; Advance Shadows= high; SuperSampling= 2.25x
Preset 3- Texture Detail: ultra; Shadow Detail: ultra; AA: med; Draw Distance: ultra Anisotropic Filtering= 16 ; Motion Blur: On; Shader: On ; Advance Shadows= high; SuperSampling= 4x
Note: Since I am starting off with graphic card benchmarks slowly and due to limited resources, I am comparing it with HD7850 Direct CUII 2GB GDDR5. Not a right card for equal comparison, but it will give you an idea where it stands.




