Horizon Zero Dawn Complete Edition for PC is announced and ready for pre-order. This game that was once a PlayStation 4 exclusive is now listed on Steam and Epic Games. The game will be ready to be played on the August 7th. What makes this a very tempting game to pick on a PC platform is its offering. It doesn’t look like another sloppy port, at least judging by the trailer.
PC-specific offerings
The game offers a plethora of PC specific customizations and graphics. It now has ultra-wide support, unlocked frame rates, dynamic foliage, extensive graphics customization & control remapping, improved reflections and a benchmarking tool. The in-game trailer revealed FoV adjustment, presets up to Ultra Texture, Shadows, Lighting and anti-aliasing options
Hardware Requirements: Horizon Zero Dawn Complete Edition | ||
Minimum | Recommended | |
OS | Windows 10 64-bits | Windows 10 64-bits |
Processor | Intel Core i5-2500K@3.3GHz/ AMD FX 6300@3.5GHz | Intel Core i7-4770K@3.5GHz/ Ryzen 5 1500X@3.5GHz |
Memory | 8GB RAM | 16GB RAM |
Storage | 50~100GB | 50~100GB |
DirectX | DX 12 | DX 12 |
Graphics | Nvidia GeForce GTX 780 (3 GB)/ AMD Radeon R9 290 (4GB) | Nvidia GeForce GTX 1060 (6 GB)/ AMD Radeon RX 580 (8GB) |
The game lists both chipmakers for the CPU and the GPU. The hardware requirements look very down-to-earth by today’s PC game’s standards. This is good considering the performance yield the game gets on these specs, and that anything more will yield higher performance. That is kinda implied based on the benchmark it was able to churn out.
Performance Expectation
Based on the benchmark results in its in-game trailer, a system with an AMD Ryzen 5 1500X with RX 580 8GB with 16GB RAM. On a 1080p resolution with original preset with HDR off, its churning 61 Average FPS and max hitting 122 FPS. You’d reckon for higher resolution such as 1440p with Ultra graphics settings and HDR on, it will need more than recommended. To be fair, Guerilla Games did not mention the highest possible specc’d PC for maximum setting gameplay.
Interestingly, it also generates a score. If the game’s benchmark tool is not as messy as the one for Final Fantasy XV, it should be one of the commonly used in-game benchmarks for future reviews.
What’s there for the future?
Maybe a DirectX Ray-Tracing support? It is uncertain if that is something the Dutch-based Guerrilla Games would be interested to do. We asked the question to them via Twitter. Let us see how it goes!