We have the new Vulkan 1.2 specification released and ready to be integrated. Nvidia released the GeForce 441.99 BETA developer driver for the new API. The Khronos Group will release a wide range of open-source compilers, tools and debugging by the end of January 2020. Some of these are RenderDoc frame capture and debugging tool and a conformance test suite.
No confirmation about its adoption from AMD Radeon and Intel yet, but it shouldn’t take too long.
About the Vulkan API
The Vulkan API is an open-source, royalty-free graphics hardware acceleration API. One of the key features is its cross-platform adoption. This API can be easily adapted for Windows and Linux PCs. But it also extends towards consoles, mobiles, embedded and cloud computing. Google Stadia is also going to adopt Vulkan 1.2. But since the platform has its own problems to address, seeing its usefulness in action might be overseen. So we should see game devs either updating their existing games or adapt it for future releases. Android Police talked about the Vulkan 1.2 API for Android and Stadia.
Regardless, it makes it adoption very tempting and lucrative for the platform and game developers.
Easy widespread adoption
The adoption isn’t an issue with the current-gen graphics cards. The Khronos group confirmed that five GPU vendors have passed its conformance tests- AMD, Intel and NVIDIA being relevant to our readers, followed by ARM and Imagination Technologies. Its Ecosystem Evolution slider did show future discussions about Machine Learning, Ray Tracing, Video, encode and other graphics adoption.
Upcoming games expected to adopt Vulkan 1.2
ID Tech and Valve’s Source engines are known to use older Vulkan API. They are also going to release Half-Life: Alyx and Doom Eternal. We should see these studios adopting the Vulkan 1.2 API. DOOM Eternal is set to launch on 20 March 2020. Half-Life: Alyx with this API will be something to look forward as it is exclusive to VR at the time of launch.